StreamCalc Pro runs entirely in your browser — the values you enter never leave your device.

STREAMING UTILITIES

Your Stream.
Precisely Tuned.

Calculate bitrate, predict recording size, plan upload bandwidth, and configure your streaming workflow with confidence — built for Twitch, YouTube, Kick, TikTok Live and local recording.

Runs 100% locally in your browser · No account · Free to use

LIVE FROM CALCULATOR Signal Monitor
LOW HIGH

VIDEO 6,000 Kbps · SUGGESTED 6,000–9,000

Total bitrate

6,160 Kbps

Upload target

8.01 Mbps

Size / hour

2.77 GB/h

Disk headroom

36 h

Recording vs free disk 5.5% of 100 GB

Computed locally from your calculator settings — nothing is measured online and nothing is transmitted.

Calculator

Streaming & Recording Workspace

Every metric updates live as you adjust your settings. All values remain fully editable — presets are starting points, not requirements.

LIVE Custom

8.01 Mbps

6,160 Kbps total

Mode

Optimize for a stable live feed: total bitrate versus your upload speed.

Platform presets Custom

Custom configuration — every value remains editable. Preset values are sensible starting points, not verified platform specifications.


Video settings
Resolution

Output: 1920 × 1080

Frame rate

Higher frame rates generally need more bitrate to keep the same perceived quality — but not exactly double.

Hardware H.264 encoder on NVIDIA GPUs. Very low CPU overhead — the default pick for gaming streams on supported cards.

Note: NVENC names an NVIDIA hardware encoder; H.264, HEVC and AV1 are the video codecs themselves. Support varies by GPU, platform and OBS version.


Bitrate controls
1,000 – 50,000

Audio bitrate
Audio tracks

Audio in estimates: 160 Kbps × 1 included track

Recording rate control

Recording duration & storage
2 h · 2 h 0 m
hours (0.5 – 24, decimals allowed)
GB — decimal units (1 GB = 1,000,000,000 bytes)
Output

OBS Configuration Console

A live configuration reference generated from your current settings — a planning guide, not an importable OBS profile file.

streamcalc / output-profile

Decimal storage units · real files vary with scene complexity, container overhead and encoder behavior · verify current requirements and ingest limits with your platform.

Plain text view

        

Copies the plain-text summary to your clipboard. Nothing is uploaded anywhere.

Storage

Recording Storage Analysis

Forward and reverse storage planning: how much disk a recording needs, and how long your free space will last.

Consumption

2.77 GB / hour

6,000 Kbps video + 160 Kbps audio


Selected duration

5.54 GB

= 5.54 GB decimal

Capacity from free disk

36 h

≈ 36 full hours of recording

Keep some free space for the operating system, cache and file overhead — a 10–20% headroom is a sensible habit.
Disk usage for this recording

5.5% of your free space used for this recording

94.46 GB remaining after recording


Educational guide

How to Choose the Best OBS Bitrate for Twitch and YouTube

Nine short chapters that explain what the calculator is doing — from paint-budget basics to why CQP recordings refuse to sit still.

Using this calculator in three steps

  1. Pick a mode and a platform preset — or set resolution, frame rate, and encoder manually.
  2. Drag the video bitrate and watch the guidance gauge plus the upload recommendation react instantly.
  3. Check the storage tiles, then copy the configuration summary into your OBS setup notes.

What video bitrate actually means

Bitrate is the amount of data your encoder is allowed to describe each second of video, measured in kilobits per second (Kbps). Think of it as a paint budget: the encoder spends it on whatever needs detail most. More budget means finer detail and fewer compression artifacts; too little budget forces the encoder to smear motion, drop fine texture, and block up in dark scenes. The right number is the smallest value that still looks clean for your specific content — not simply the largest number you can type.

Resolution and frame rate raise the price

Every extra pixel and every extra frame is more information the encoder must describe. A 1440p60 stream carries roughly four times the pixels of 720p30, so it needs a much larger budget to look equally clean. Frame rate matters too: 60 FPS needs more headroom than 30 FPS at the same resolution — though, despite a common myth, doubling frame rate does not require exactly double the bitrate, because consecutive frames share a lot of information.

Motion is the multiplier

Static content is cheap. A talking-head webcam scene, a chess match, or a slow visual-novel playthrough compresses beautifully even at modest bitrates. Fast first-person shooters, racing games, and sports are the opposite: constant full-screen motion gives the encoder nowhere to hide, and star-shaped artifacts appear quickly when the budget is too small. If your content is motion-heavy, favor the upper half of any suggested range; if it is calm, you can often save bandwidth below it.

Why “just max it out” backfires

Setting the highest possible bitrate causes three predictable problems. First, platforms cap ingest bitrate — anything above the cap is discarded or triggers aggressive transcoding, so the extra bits are wasted. Second, viewers with slower connections buffer or drop to a lower-quality rendition more often. Third, oversized settings leave no room in your upload for the audio track, alerts, and everything else sharing the connection. Aim for the cleanest picture your pipeline can deliver reliably, not the biggest number on the slider.

Budget for your upload, not your ambition

Your stream consumes video + audio simultaneously — that combined total is what your connection must sustain every second. Many streamers keep the total below roughly 70–75% of their measured stable upload speed, which is exactly the kind of margin the calculator’s 30% buffer represents. Run a speed test at the hours you actually stream, on the machine that streams, and prefer wired Ethernet over Wi-Fi whenever possible.

Rule of thumb: gigabytes per hour ≈ combined Kbps ÷ 2,220. A 6,160 Kbps stream records about 2.77 GB every hour.

Platform limits and encoder support

Every platform enforces its own ingest limits, and they change over time. H.264 remains the universally accepted live codec, while HEVC and AV1 ingest is available on some services and enhanced modes but not others. Before you commit to an exotic combination, check your platform’s current broadcaster documentation — the presets in this tool are sensible starting points, not verified official requirements.

Network stability is not the same as speed

A 500 Mbps connection with 4% packet loss will stream worse than a 20 Mbps connection with a clean path. Dropped frames usually come from jitter, congestion, bufferbloat, or flaky Wi-Fi — not from raw bandwidth. If your connection tests fast but you still drop frames, try wired networking, a different route or server, a lower bitrate, or streaming at a quieter time of day.

Recording bitrate is a different game

Local recording does not traverse the internet, so you are free to exceed live ingest caps. Two philosophies exist: constant bitrate (CBR) writes a predictable, steadily sized file, while quality-based rate control (CQP for hardware encoders, CRF for x264) targets a quality level and lets bitrate float. CQP/CRF files have no guaranteed size — a calm menu scene produces far less data than an explosion-filled firefight — so the storage estimates in this tool should be read as planning figures built on an assumed average bitrate.

Reference

Bitrate Reference Table

Illustrative H.264 starting ranges gathered from common community practice. These are not official Twitch, YouTube, Kick, or TikTok requirements — always verify with each platform.

Illustrative H.264 bitrate starting ranges by resolution and frame rate
Resolution Suggested H.264 range With HEVC / AV1 Typical use case
720p — 30 FPS2,500 – 4,000 KbpsSimilar quality at a lower bitrate (codec-dependent)Chat streams, retro games, low-motion content
720p — 60 FPS3,500 – 6,000 KbpsSimilar quality at a lower bitrate (codec-dependent)Smooth console or PC play on slower uploads
1080p — 30 FPS4,000 – 6,500 KbpsSimilar quality at a lower bitrate (codec-dependent)Talk shows, podcasts, slower-paced games
1080p — 60 FPS6,000 – 9,000 KbpsSimilar quality at a lower bitrate (codec-dependent)The standard target for modern gameplay
1440p — 30 FPS8,000 – 12,000 KbpsSimilar quality at a lower bitrate (codec-dependent)Sharp single-player and cinematic content
1440p — 60 FPS10,000 – 16,000 KbpsSimilar quality at a lower bitrate (codec-dependent)High-end PC gameplay
4K — 30 FPS16,000 – 28,000 KbpsSimilar quality at a lower bitrate (codec-dependent)4K capture with modest motion
4K — 60 FPS24,000 – 42,000 KbpsSimilar quality at a lower bitrate (codec-dependent)Premium 4K60 — verify your upload can sustain it

Codec guide

Encoders & Codecs Compared

Codec compatibility depends on your hardware, OBS version, target platform, and playback devices — results also differ between hardware generations.

NVENC vs x264

NVENC versus x264 comparison
AspectNVENC (NVIDIA hardware)x264 (CPU software)
Where it runsA dedicated encoding block inside NVIDIA GPUsGeneral-purpose CPU cores
CPU impactMinimal — frees your CPU for the gameSignificant, scaling with preset
EfficiencyVery good; recent generations land close to medium-preset x264 on much contentExcellent at slower presets, with the CPU cost to match
AvailabilityNVIDIA GPUs only; features vary by generationAny reasonably capable CPU
Watch-outsOlder cards carry a weaker NVENC; encoder shares the GPU with your gameSlow presets can noticeably reduce in-game frame rates
Often best forGaming streams where CPU headroom mattersNon-gaming or low-load setups with strong CPUs

H.264 vs HEVC vs AV1

Codec comparison: H.264, HEVC and AV1
AttributeH.264 / AVCHEVC / H.265AV1
Compression efficiencyThe long-standing baselineNoticeably better than H.264Best of the three
CompatibilityUniversal — every platform and deviceGood on modern devices; live ingest support variesGrowing fast; live ingest still limited on some platforms
Encoding workloadLight with hardware, heavy with slow x264 presetsLight on modern hardware encoder blocksDemanding on CPU; needs recent hardware for smooth realtime
Hardware encodersNVENC, Intel Quick Sync, AMD VCN and moreNVENC (Maxwell and newer), Quick Sync, AMD VCNRecent generations only — e.g. NVIDIA RTX 40-series, Intel Arc, recent AMD GPUs
Often best forLive streaming everywhere, todayLocal recording and platforms that accept its ingestArchival and forward-looking workflows where supported

No single encoder or codec is universally superior. Verify that your OBS version, GPU or CPU, operating system, and destination platform all support the combination you choose before going live.


FAQ

Frequently Asked Questions

There is no single correct value. The right bitrate depends on your encoder, how much motion your content has, and, most importantly, the upload speed you can sustain. As an illustrative starting point for H.264 at 1080p 60 FPS, many streamers run between 6,000 and 9,000 Kbps, and 6,000 Kbps is a widely used conservative choice. Newer codecs such as HEVC or AV1 can reach comparable visual quality at a meaningfully lower bitrate. Set your resolution, frame rate, and codec in the calculator and the Bitrate Guidance gauge will show whether your value sits below, inside, or above the suggested range. Always confirm current limits with your platform, and keep your total bitrate comfortably below your measured stable upload speed.

File size is driven almost entirely by combined bitrate. At a combined 6,160 Kbps (6,000 Kbps video plus 160 Kbps audio), one hour consumes 6,160,000 bits per second x 3,600 seconds / 8 = about 2.77 GB. A handy rule of thumb: divide your combined Kbps by 2,220 to get GB per hour. Two hours at that bitrate is roughly 5.5 GB, while 24 hours at a combined 10,000 Kbps needs about 108 GB. CQP and CRF recordings have no fixed bitrate. Their size varies with scene complexity, so treat quality-based estimates as planning figures only.

Neither is universally better; they trade differently. NVENC is a dedicated hardware encoder built into NVIDIA GPUs, so it adds almost no CPU load and handles high resolutions and frame rates easily, which matters when a game is also running. x264 is a software encoder that uses your CPU cores. At slower presets it can squeeze out slightly better quality per bit on some content, but it costs significant CPU headroom. On recent NVIDIA GPUs, NVENC H.264 quality is close enough that most gamers prefer the freed-up CPU. If you have a strong multi-core CPU and a lightweight scene, x264 at a medium preset remains a solid choice. Test both with your real content before deciding.

Plan for your total stream bitrate, video plus audio, plus headroom for fluctuations, other devices, and background traffic. StreamCalc Pro applies a 30% planning buffer: a 6,160 Kbps stream suggests roughly 8 Mbps of stable upload capacity. That buffer improves resilience but cannot guarantee zero dropped frames, because packet loss, congestion, and Wi-Fi instability all affect real streams. Test your connection at the times you plan to stream, prefer wired Ethernet, and set your total bitrate well below your measured sustainable upload speed rather than your peak speed.